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Old Mar 23, 2008, 10:09 AM // 10:09   #1
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Default 3/23/08 Balance a skill a day: Shadowstepping

Well, it's not a skill, but I think we can all (or most of us, anyways) all agree that Shadowstepping in general is all kinds of screwed up for the game.

List of Shadowstepping skills can be seen here: http://gw.gamewikis.org/wiki/Shadow_...uick_reference

What do you think should be done about them? Remember you can't remove them entirely, but is there some kind of global mechanic you'd like to add to them? Something to change them up? Nerf something about them? You can balance every SS skill if you so desire, or if you just have something global that's great too.

PERSONALLY I think they should disable your skills upon using one for X...Y seconds (I dunno how many yet, it should be dependant on the shadowstep and go down as you put points into it.), with the exception being RtL since it's an ele one and gives you exhaustion etc. Obviously, the more powerful the Shadowstep, the more time it disables your skills.

Stuff like AoD probably would only have a 1s or maybe even 0s disable, since it's useful and is probably the most skill based Shadowstep there is, since at any time it can get removed and then looool you're back where you were, whereas stuff like Shadow Prison would probably have a 3-5s one maybe? I dunno.

Have to do something, but I can't really think of a brilliant way to change the functionality of all of them so there's no more Shadowstepping, not that Anet would do that anyways (since it's in the manuals etc it'd be kind of confusing), without literally removing the skills.

But maybe someone here has something nice, maybe some reasonable nerfs across all the skills?
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Old Mar 23, 2008, 12:46 PM // 12:46   #2
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Line of Sight, Exhaustion.
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Old Mar 23, 2008, 12:55 PM // 12:55   #3
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line of sight, delay
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Old Mar 23, 2008, 12:57 PM // 12:57   #4
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Quote:
Originally Posted by tyla salanari
Line of Sight, Exhaustion.
i dunno dude, exhaustion seems pretty harsh. Maybe only give it half of exhaustions usual thing, so 5 energy.
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Old Mar 23, 2008, 12:59 PM // 12:59   #5
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You aren't allowed to improve the skills ?
I want to improve AoD, thats 10 energy cost is not very fun... Got 30 energy on my assa but still isn't enough. (note that I got Zealous daggers aswell...)
So maybe reduce it to 5 energy, but might add a little more recharge?

Edit: Never mind what I just wrote about increasing the recharge and decreasing cost for AoD... 20 secs is enough recharge.
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Old Mar 23, 2008, 01:04 PM // 13:04   #6
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Quote:
Originally Posted by Murmel
You aren't allowed to improve the skills ?
I want to improve AoD, thats 10 energy cost is not very fun... Got 30 energy on my assa but still isn't enough. (note that I got Zealous daggers aswell...)
So maybe reduce it to 5 energy, but might add a little more recharge?

Edit: Never mind what I just wrote about increasing the recharge and decreasing cost for AoD... 20 secs is enough recharge.
They don't really need improved they already degenerate the gameplay in their own right.

You could improve them for the lulz though.
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Old Mar 23, 2008, 01:05 PM // 13:05   #7
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True, but as I said, Never mind the other post
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Old Mar 23, 2008, 01:34 PM // 13:34   #8
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Aftercast, line of sight.

Or there was one suggestion that shadow stepping would be turned into something like super-fast moving with a limit of movement as your aggro bubble. In other words, you'd go 1 aggro bubble's distance along the shortest path to your target instantly.
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Old Mar 23, 2008, 02:10 PM // 14:10   #9
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line of sight just means you need to be able to see what your warping to right? Does this include return's such as Shadow of haste, AOD removal and Shadow meld removal?

give shadow prison and dark prison a delay before they occur, about 3 second delay.

so its hex with *prison after 3 seconds you shadow step to them and there snared for X time.
meaning you could remove the hex in those 3 seconds and stop the shadow step, or at least have sufficient warning.
and lower SP's recharge to 20.

Beguiling haze requires you to interrupt the target in order for daze and shadow step to occur.
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Old Mar 23, 2008, 02:21 PM // 14:21   #10
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Line of sight. But I doubt any good players would not be sad if A-net just Ether Renewaled Shadow Stepping.
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Old Mar 23, 2008, 02:24 PM // 14:24   #11
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1. Aggro bubble range = Max.


2.No longer Shadowsteps to a "target". Instead, You always shadowstep in a straight line from where your character is facing. ( this might be what people mean by line of sight, but "line of sight" is a very unclear way to put it IMO )
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Old Mar 23, 2008, 02:45 PM // 14:45   #12
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Quote:
Originally Posted by Master Ketsu
2.No longer Shadowsteps to a "target". Instead, You always shadowstep in a straight line from where your character is facing. ( this might be what people mean by line of sight, but "line of sight" is a very unclear way to put it IMO )
blocked by obstacles and players, instead of the 'teleport'
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Old Mar 23, 2008, 02:48 PM // 14:48   #13
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Lose half your energy?
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Old Mar 23, 2008, 04:23 PM // 16:23   #14
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Quote:
Originally Posted by TheOneMephisto
Or there was one suggestion that shadow stepping would be turned into something like super-fast moving with a limit of movement as your aggro bubble.
That *is* how shadowstepping works, except right now it goes a full radar range. If you recall and the like in awkward spots, you will get stuck on the terrain. This is how shadowstep is prevented from teleporting through gates. Kinda shocked how many good players don't seem to know this.

So yes, toning that range down to aggro bubble (or just a little more to accomodate for the occasional rock) will stop the ledge-jumping.

Other idea: 3/4th-1sec cast time on the aggressive steps. Yes shadow walk must be looked at seperately...
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Old Mar 23, 2008, 04:28 PM // 16:28   #15
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Quote:
Originally Posted by TheOneMephisto
Aftercast, line of sight.

Or there was one suggestion that shadow stepping would be turned into something like super-fast moving with a limit of movement as your aggro bubble. In other words, you'd go 1 aggro bubble's distance along the shortest path to your target instantly.
That gave me an interesting idea: Making shadowsteping turn you into a shadow with 400% increased movement speed, but end when a certain amount of time has passed ( 3 seconds at most ) or if you go outside of the aggro bubble you were in when you casted the shadowstep.

Interesting idea for GW2. Not possible with the current engine.
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Old Mar 23, 2008, 04:30 PM // 16:30   #16
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Quote:
Originally Posted by DarkNecrid
i dunno dude, exhaustion seems pretty harsh. Maybe only give it half of exhaustions usual thing, so 5 energy.
Exhaustion is a game-breaking aspect as it is.
Tele-instigibs, even the defensive system of Shadowstepping is gamebreaking strategically.
Shadowstepping isn't good for the strategic side, as it destroys positioning.
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Old Mar 23, 2008, 04:41 PM // 16:41   #17
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1-2 sec kd after use.


seriously, how do you keep your balance durring teleportation!
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Old Mar 23, 2008, 04:42 PM // 16:42   #18
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Aftercast seems good. Possibly attack skills disabled for x seconds. Wouldn't mind seeing all shadowstep skills to be half ranged also.
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Old Mar 23, 2008, 05:10 PM // 17:10   #19
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Quote:
Originally Posted by Arkantos
Aftercast seems good. Possibly attack skills disabled for x seconds. Wouldn't mind seeing all shadowstep skills to be half ranged also.
Completely Ether Renewal'ing Shadow Stepping, there -- but it was quite a retarded aspect to begin with.
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Old Mar 23, 2008, 06:23 PM // 18:23   #20
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Quote:
Originally Posted by Arkantos
Aftercast seems good. Possibly attack skills disabled for x seconds. Wouldn't mind seeing all shadowstep skills to be half ranged also.
Someone just won the thread
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